01 // Tool
Planner liveChoice Recovery Planner
Use your run state and spoiler comfort to decide whether to continue, rewind, or wait for proof.
Open moduledirective 8020 save everyone guide
Use this Directive 8020 Save Everyone guide to track best choices, death prevention, all crew survival requirements, Turning Points, and verified route steps.
short answer
Follow the Episode 2 Fire Control setup, keep Anders/Williams/Mitchell alive through Episode 5, spare the real crew at scanner/finale checks, then finish Young’s Humanity First and Eisele’s Humanitarian route. This is source-backed guide data pending our own hands-on verification.
Status
Source-backed route notes live
Verification
Third-party route reports; hands-on verification pending
Last updated
May 12, 2026
What to do next
survival routing
Quick verdict, edition links, and review-status caveats. Spoiler risk: none.
Movie Night, online status, copy questions, and group buying advice. Spoiler risk: none.
Setup, survival basics, and when to avoid route data. Spoiler risk: none to light.
Assumptions, spoiler controls, and route recovery until exact conditions are verified. Spoiler risk: light, optional full.
Choice recovery planner with risk, verification status, and Turning Points links. Spoiler risk: none to light.
Save broad progress for endings, collectibles, trophies, and setup without guessed route facts. Spoiler risk: light.
spoiler modes
The site is spoiler-safe by default. Route facts stay generic until verified and intentionally shown at the right spoiler level.
Explore before confirming objectives; route-specific details stay hidden.
Use this for setup, broad mechanics, and verification status only.
This page can flag that a decision may matter without naming the outcome.
Useful when you want non-specific warnings without route consequences.
Exact route choices appear only after verification.
Use this for reproduced route steps once chapter and scene context is proven.
Full consequences remain locked until verified and intentionally spoiler-gated.
Death, ending, hidden-path, and recovery specifics require explicit spoiler context.
short route
All main surviving crew can reach the finale; Carter and Simms are reported as scripted deaths.
Destructoid says Carter and Simms cannot be saved from their eventual scripted outcomes, though earlier premature deaths/failures can still happen.
Episode 2 Fire Control + Episode 5 Under Pressure.
Disable Landing Computer, restore Fire Control, then choose Anders in Under Pressure so Anders and Mitchell both survive.
Young → The Hero; Eisele → The Humanitarian.
Supportive/sympathetic dialogue and messages matter throughout the run.
Young chooses Humanity First; Eisele ends the cycle.
This is the reported best-ending route after escaping with the crew intact.
assumptions
New game route with third-party source-backed steps
Follow the route from Episode 2 onward; do not assume late-game recovery can fix early trait/system mistakes.
Guide data live; hands-on verification pending
The page now publishes useful route steps from external walkthroughs while keeping a clear caution label.
Full route notes are spoilers
Stay spoiler-safe for first-run prep; use the route tables only when you intentionally want survival requirements.
Carter and Simms are reported scripted losses; protect the rest of Cycle 13.
The all-survivor achievement route is reported around the remaining crew, not a literal Carter/Simms rescue.
episode route
These are concise route checkpoints pulled from third-party walkthrough reports and rewritten for our guide structure.
Pass the exterior QTE when Simms loses her footing, then survive the chase sequence.
Keep Carter and Simms alive through the opening exterior sequence, then survive Carter’s chase/stealth escape from Simms. Collectible cleanup is concentrated in Crew Quarters and Medical before the route accelerates.
Dismiss Mitchell’s distrust / choose to trust the recruitment process.
Two early decisions shape later survival: Stafford’s response to Mitchell’s distrust of Anders, and which system Young disables at the reactor. Eisele also starts building Humanitarian requirements here.
Sneak past Williams as Cernan without being caught.
Cernan’s stealth section, Stafford’s crash survival, Williams’ scan clue, and Carter’s Utility Strap warning are the important reported route checks.
Get past Williams as Cooper.
The best-route reports focus on surviving Williams as Cooper, refusing the firearm as Eisele, and clearing Young’s Drawbridge/Fight checks.
Help Anders drug/sedate Williams.
This is the largest mid-game survival gate. Help Anders sedate Williams, keep Anders and Mitchell alive in Under Pressure, and choose Eisele as Stafford’s backup.
Do not shoot Williams.
Do not shoot Williams, identify the real Eisele at the scanner, and choose Save Our Souls / SOS rather than warning-only messaging for the best-route line.
When the scanner shows two signatures, take the right path toward the stalactite cave.
The Search Party fork and late stealth encounters determine whether the group returns to Bridge Ops intact. Young’s Loyal trait work continues here.
With Young’s Loyal trait high enough, unlock The Hero and choose Humanity First.
Final route checks include Young’s Humanity First wish, keeping Williams with the crew, avoiding fake Mitchell, saving Stafford, letting the real Mitchell in, and finishing Eisele’s Humanitarian post-credit decision.
destinies
Young and Eisele are the critical end-state checks; Stafford, Cooper, and Cernan also have route achievements and flavor outcomes.
Build Sympathetic, avoid Rational framing.
Reported beats include concern for Simms, validating Eisele’s concern in Mystery, refusing the firearm, volunteering/backup actions, ordering Williams to follow, helping Stafford, and the final expose/end-cycle decision.
Build Loyal, avoid Serious isolation.
Reported beats include joking in O Death, pleading with Stafford, supporting the crew in Making the Call / Holdout / Why You Started, then choosing Humanity First.
Build Supportive, avoid Resolute hardline.
Reported beats include dismissing Mitchell’s distrust, checking on Williams, defending Anders, and being receptive when Young pleads.
Build Playful, avoid Professional rigidity.
Reported to unlock quickly if Cooper jokes when available and helps Anders in Suspicions.
Build Philosophical, avoid Focused-only responses.
Reported route emphasizes philosophical conversations, especially with Mitchell and Cooper.
state model
No verified route danger attached yet
Use for scenes where a crew member remains viable for Save Everyone after testing.
Potential route risk pending proof
Use when a choice, QTE, stealth result, or relationship state may threaten survival.
Not published until verified
A failed Save Everyone state requires reproduced evidence and a recovery note.
Unknown until route test
Turning Points may help repair a branch, but exact repair rules remain pending.
route recovery
Do not assume the run is lost. Check choices, Turning Points, route recovery, deaths, endings, and completion planning once verified data exists.
01 // Tool
Planner liveUse your run state and spoiler comfort to decide whether to continue, rewind, or wait for proof.
Open module02 // Audit
Matrix liveCheck whether a decision has verified immediate, long-term, ending, or Save Everyone impact.
Open module03 // Repair
Feature confirmedUse the story-tree concept for recovery planning while exact rewind nodes stay pending.
Open module04 // 100%
Planning liveDecide whether to continue, clean up later, or wait for verified route conflicts.
Open module05 // Risk
UnknownSpecific deaths and prevention steps stay unpublished until verified.
Open module06 // Outcome
Conditions pendingConfirm whether a branch affects endings only after ending requirements are proven.
Open moduleroute planner
Choose Blind First Run for first-run prep or Full Spoiler Mode after routes are verified.
Alive, injured, missing, suspected, and unknown states are reserved for launch data.
Every irreversible decision needs a scene link and Turning Point reference.
The all-survivor route remains locked until final conditions are reproducible.
local checklist
search intent
Index official facts, character bios, platform pages, videos, walkthrough shells, and spoiler controls.
Add real episode names, walkthrough notes, trophy lists, PC settings, and crash fixes.
Verify Save Everyone, major choices, all endings, and collectible routes.
Expand achievements, branch map, route filters, and search-led long-tail pages.
verified sources
Last source check: May 12, 2026
Steam store listing, price, editions, languages, and official PC system requirements.
Verified May 12, 2026
Release date, premise, Turning Points, co-op, and crew biographies.
Verified May 12, 2026
Developer overview, release confirmation, and official poster art.
Verified May 12, 2026
Official trailers, crew videos, screenshots, and feature clips.
Verified May 12, 2026
Publisher launch-date article covering release platforms, Turning Points, Survivor Mode, Deluxe contents, and online multiplayer timing.
Verified May 12, 2026
guide evidence
These rows separate official facts from third-party route reports. Use them as source-backed guide data until our own hands-on verification replaces the caution labels.
Episode-by-episode survival route, character Destinies, and best-ending requirements.
Third-party route report; mark for in-game verification
Escape, Abandoned, Horror ending buckets and Young/Eisele Destiny variations.
Third-party ending report; spoiler-gated
Achievement names, broad unlock notes, and several conditions still marked uncertain by source.
Third-party trophy report; incomplete rows stay caution-labeled
Secret names, episodes, scenes, room-level locations, and several access codes.
Third-party collectible route report
Five O Death secrets, Obol prerequisite, and teaser trailer unlock note.
Third-party collectible route report
30 FPS Deck recommendation, TSR vs FSR notes, late-game drops, and frame generation caveats.
Third-party performance test
General first-run tips, early episode route notes, collectibles, QTE assumptions, and Explorer/Survivor mode advice.
Third-party walkthrough report
patch impact
Patch-sensitive claims stay separated from route facts until official notes or reproduced tests verify the impact.
May 12, 2026
Launch build / patch impact pending
Pending hands-on verification
No patch-specific survival route change is published here yet.
Save Everyone, Choices, Endings, Deaths Guide, Turning Points, and Completion Roadmap.
Route locks, recovery points, final survival checks, and save compatibility remain Unknown / not confirmed.
Current patch notes and issue triage live on Updates.
corrections
Send the page URL, current claim, spoiler level, and how the route was verified or disproven.
Include the chapter or scene if known; keep unverified scene labels marked pending.
Include collectible type, spoiler-safe hint, exact-location status, and any route conflict.
Include platform, build context, settings, reproduction steps, and whether the issue persists after patches.
Include an official source, Steam listing detail, or hands-on route log with spoiler mode and verification status.
linked systems
Context links for the next route, cleanup, setup, or spoiler-safe planning step.
Pick a spoiler-safe action after a risky choice.
Audit the decisions most likely to affect survival.
Find route repair points after bad branches.
Confirm final requirements once verified.
Plan survival, endings, collectibles, and cleanup order.