01 // Local progress
Tracker liveCompletion tracker
Save broad collectible, trophy, route, and setup progress locally while exact locations remain pending.
Open moduledirective 8020 collectibles guide
Use this Directive 8020 collectibles guide to track item locations, secrets, ship logs, achievements, missable warnings, and scene-by-scene route notes after hands-on verification.
cleanup routing
Quick verdict, edition links, and review-status caveats. Spoiler risk: none.
Movie Night, online status, copy questions, and group buying advice. Spoiler risk: none.
Setup, survival basics, and when to avoid route data. Spoiler risk: none to light.
Assumptions, spoiler controls, and route recovery until exact conditions are verified. Spoiler risk: light, optional full.
Choice recovery planner with risk, verification status, and Turning Points links. Spoiler risk: none to light.
Save broad progress for endings, collectibles, trophies, and setup without guessed route facts. Spoiler risk: light.
spoiler modes
The site is spoiler-safe by default. Route facts stay generic until verified and intentionally shown at the right spoiler level.
Explore before confirming objectives; route-specific details stay hidden.
Use this for setup, broad mechanics, and verification status only.
This page can flag that a decision may matter without naming the outcome.
Useful when you want non-specific warnings without route consequences.
Exact route choices appear only after verification.
Use this for reproduced route steps once chapter and scene context is proven.
Full consequences remain locked until verified and intentionally spoiler-gated.
Death, ending, hidden-path, and recovery specifics require explicit spoiler context.
cleanup tracker
No guessed collectible names; rows unlock after official or in-game confirmation.
Each item gets a chapter, scene, route dependency, and spoiler level.
The tracker separates safe cleanup from choices that can lock an item out.
Achievement links are added only after platform trophy lists are verified.
source-backed locations
These rows are rewritten from third-party collectible guides and kept caution-labeled until our own route tests confirm every scene and interaction.
| Name | Episode | Scene | Location | Type | Missable | Verification |
|---|---|---|---|---|---|---|
| Night Shift | Episode 1 | Crew Quarters | Room on the right, on the table once you can move. | Secret | Yes — sweep before leaving | Game Rant source-backed |
| Count Down | Episode 1 | Crew Quarters | Calendar on the wall to the left. | Secret | Yes | Game Rant source-backed |
| Stalemate | Episode 1 | Crew Quarters | Chessboard on the table. | Secret | Yes | Game Rant source-backed |
| Balance | Episode 1 | Crew Quarters | Room on the left; interact with the bonsai tree. | Secret | Yes | Game Rant source-backed |
| Daddy in Space | Episode 1 | Crew Quarters | Room on the left; datapad on the bed. | Secret | Yes | Game Rant source-backed |
| Myths Retold | Episode 1 | Crew Quarters | Washrooms on the right; grab the book and turn it over. | Secret | Yes | Game Rant source-backed |
| Pioneers | Episode 1 | Crew Quarters | Use the Utility Strap on the right terminal/video panel. | Secret | Yes | Game Rant source-backed |
| Mission Summary | Episode 1 | Crew Quarters | Far-left display panel. | Secret | Yes | Game Rant source-backed |
| Brave New World | Episode 1 | Medical | Inside Medical; display panel on the left. | Secret | Yes | Game Rant source-backed |
| The Goldilocks Planet | Episode 1 | Medical | After lifting lockdown, use the window-side room before the main door; datapad inside. | Secret | Yes | Game Rant source-backed |
| Perfect Replica | Episode 2 | Simple Pleasures | Young can play the video in the room. | Secret | Yes | Game Rant source-backed |
| In Denial | Episode 2 | Ship Shape | After the cutscene, head left to the wall item. | Secret | Yes | Game Rant source-backed |
| Print As Needed | Episode 2 | Ship Shape | After the cutscene, head right to the wall item. | Secret | Yes | Game Rant source-backed |
| Carter | Episode 2 | Sleuth | Immediately left after taking control of Eisele. | Audio Log | Yes | Game Rant source-backed |
| Bad Press | Episode 2 | Sleuth | Bench next to the large statue head. | Secret | Yes | Game Rant source-backed |
| Frosted | Episode 2 | Sleuth | Upstairs lockdown room; cake on the table. | Secret | Yes | Game Rant source-backed |
| No Object | Episode 2 | Sleuth | Same upstairs lockdown room; datapad on the table. | Secret | Yes | Game Rant source-backed |
| Weak Spots | Episode 2 | Sleuth | Seats next to the first locked Main Hall door. | Secret | Yes | Game Rant source-backed |
| Wish You Were Here | Episode 2 | Sleuth | On the way to Locker Rooms, go up the right stairs but skip Crew Lounge; datapad ahead. | Secret | Yes | Game Rant source-backed |
| Professional Chemistry | Episode 2 | Sleuth | Inside Crew Lounge near the screen with Carter and Simms. | Secret | Yes | Game Rant source-backed |
| Father's Footsteps | Episode 2 | Sleuth | Near the second locked Main Hall door; pick up and turn the frame. | Secret | Yes | Game Rant source-backed |
| Paving the Way | Episode 2 | Sleuth | Opposite the Locker Room; pick up and turn the book. | Secret | Yes | Game Rant source-backed |
| At Any Cost | Episode 2 | Sleuth | Use Locker Override Code 13576; open right-side lockers and inspect the book. | Secret | Yes | Game Rant source-backed |
| Promises | Episode 2 | Sleuth | Use Locker Override Code 13576; open left-side lockers and inspect the datapad. | Secret | Yes | Game Rant source-backed |
| Words of Affirmation | Episode 3 | Search | Book on the right while playing as Cooper. | Secret | Yes | Game Rant source-backed |
| Simms | Episode 3 | Search | Climb through the window; audio log at the back left. | Audio Log | Yes | Game Rant source-backed |
| Game Changer | Episode 3 | Search | Inside Mess Hall; datapad on the left. | Secret | Yes | Game Rant source-backed |
| A Friend Indeed | Episode 3 | Search | Datapad toward the top right of the room. | Secret | Yes | Game Rant source-backed |
| Fit to Fly | Episode 3 | Search | Override the door on the left; item at the back of the room. | Secret | Yes | Game Rant source-backed |
| Nutrimito | Episode 3 | Search | Open top-right room, note code 0402, then open food storage for the leaflet. | Secret | Yes | Game Rant source-backed |
| Charybdis | Episode 5 | Drugs | While playing Cooper, head left and interact with wall terminal. | Secret | Yes | Game Rant source-backed |
| Terraformation | Episode 5 | Drugs | Room where you can talk to Anders; video at back right. | Secret | Yes | Game Rant source-backed |
| To Do List | Episode 5 | Radio Silence | At section start, go upstairs into cockpit; datapad on the right. | Secret | Yes | Game Rant source-backed |
| Orbital Oddities | Episode 5 | Radio Silence | Cockpit note says CAIF; convert to code 3196 to unlock nearby log. | Secret | Yes | Game Rant source-backed |
| Love Lost | Episode 5 | Radio Silence | When Cooper goes through a door, go down right stairs and left to the fields image; turn the photo frame. | Secret | Yes | Game Rant source-backed |
| Cernan | Episode 6 | Detour | Door near Exec Room leads to a vent; exit left and find audio log in left corner. | Audio Log | Yes | Game Rant source-backed |
| McNamara's Secret | Episode 6 | Detour | Next room; wall item on the right. | Secret | Yes | Game Rant source-backed |
| Making the Call | Episode 6 | Detour | After crossing-gap puzzle, reroute power to door behind obstacle; datapad inside office. | Secret | Yes | Game Rant source-backed |
| Meet the Tardigrades | Episode 6 | Detour | After Power Cell, open Astroscience room; video on the left. | Secret | Yes | Game Rant source-backed |
| Faster Than Fiction | Episode 6 | Detour | Astroscience room; datapad next to Solar System display. | Secret | Yes | Game Rant source-backed |
| Stafford | Episode 6 | Detour | Before Hydroponics door, turn left for audio log. | Audio Log | Yes | Game Rant source-backed |
| Cracks Appear | Episode 7 | Search Party | Follow trail; optional left path going up contains broken helmet. | Secret | Yes | Game Rant source-backed |
| McNamara's Confession | Episode 7 | Pod Room | After vents, lower ladder in large walkway room; note on wall upstairs. | Secret | Yes | Game Rant source-backed |
| Mitchell | Episode 7 | Pod Room | Next to Reactor Elevator; audio log. | Audio Log | Yes | Game Rant source-backed |
| Duplication Analysis | Episode 7 | Geoscience | As Cernan, turn around and reroute power/open door through window; datapad inside. | Secret | Yes | Game Rant source-backed |
| See Attachment | Episode 8 | Redirect | While playing Stafford, turn right for datapad. | Secret | Yes | Game Rant source-backed |
| Worth Fighting For | Episode 8 | Atrium | Upper Atrium after acquiring Power Cell; left after stairs for datapad. | Secret | Yes | Game Rant source-backed |
| Keeping Tabs | Episode 8 | Mess Hall | Head toward Colony Control; log in room on the left. | Secret | Yes | Game Rant source-backed |
| Williams 2.0 | Episode 8 | Mess Hall | Room where you purge Elevator Shaft after avoiding the life form. | Secret | Yes | Game Rant source-backed |
| Classified Orders | Episode 8 | Mess Hall | Same room as Williams 2.0, in a corner. | Secret | Yes | Game Rant source-backed |
curator secrets
The Obol and five O Death collectibles are tracked separately because the source reports a prerequisite layer before the secrets appear.
| Name | Episode | Scene | Location | Prerequisite | Verification |
|---|---|---|---|---|---|
| This Doesn't Belong Here | Episode 8 | The Way Back | Use a power cell to open a vent, follow the puzzles, and find the Obol coin. | First O Death item; unlocks the Curator/O Death secret layer. | TheGamer source-backed |
| The Man In The Bowler Hat | Episode 1 | Medical | After restoring power and entering Medical Reception, circle behind the circular reception desk; Simms personal log is on the floor. | Appears only after Obol is found. | TheGamer source-backed |
| Paranoia | Episode 3 | Search | After using the power cell to open the first door and entering the next area, check the console panel on the right wall. | Appears only after Obol is found. | TheGamer source-backed |
| Bloodlines | Episode 5 | Radio Silence | Near the end, when Cooper stands in light by Crew Lounge, go down right stairs, left past tables, then up the dark stairs to the locked Crew Lounge door; datapad nearby. | Appears only after Obol is found; TheGamer recommends grabbing O_DTH first. | TheGamer source-backed |
| O_DTH | Episode 5 | Radio Silence | At section start, go up either staircase behind you and down the dark upper corridor; terminal is on the left near the Cockpit entrance. | Appears only after Obol is found. | TheGamer source-backed |
hands-on queue
Source-backed locations are live above. These slots track what still needs our own hands-on confirmation, route-conflict checks, and trophy association review.
| Chapter slot | Collectible type | Spoiler-safe hint | Exact location | Required character / scene | Missable warning | Route conflict warning | Trophy / achievement association | Verification status |
|---|---|---|---|---|---|---|---|---|
| Chapter slot 01 | Pending verified type | Explore before confirming objectives; route-specific details stay hidden. | Pending hands-on verification | Pending character / scene verification | Unknown / not confirmed | Unknown / not confirmed | Pending platform trophy list verification | Pending hands-on verification |
| Chapter slot 02 | Pending verified type | Explore before confirming objectives; route-specific details stay hidden. | Pending hands-on verification | Pending character / scene verification | Unknown / not confirmed | Unknown / not confirmed | Pending platform trophy list verification | Pending hands-on verification |
| Chapter slot 03 | Pending verified type | Explore before confirming objectives; route-specific details stay hidden. | Pending hands-on verification | Pending character / scene verification | Unknown / not confirmed | Unknown / not confirmed | Pending platform trophy list verification | Pending hands-on verification |
| Chapter slot 04 | Pending verified type | Explore before confirming objectives; route-specific details stay hidden. | Pending hands-on verification | Pending character / scene verification | Unknown / not confirmed | Unknown / not confirmed | Pending platform trophy list verification | Pending hands-on verification |
| Chapter slot 05 | Pending verified type | Explore before confirming objectives; route-specific details stay hidden. | Pending hands-on verification | Pending character / scene verification | Unknown / not confirmed | Unknown / not confirmed | Pending platform trophy list verification | Pending hands-on verification |
| Chapter slot 06 | Pending verified type | Explore before confirming objectives; route-specific details stay hidden. | Pending hands-on verification | Pending character / scene verification | Unknown / not confirmed | Unknown / not confirmed | Pending platform trophy list verification | Pending hands-on verification |
| Chapter slot 07 | Pending verified type | Explore before confirming objectives; route-specific details stay hidden. | Pending hands-on verification | Pending character / scene verification | Unknown / not confirmed | Unknown / not confirmed | Pending platform trophy list verification | Pending hands-on verification |
| Chapter slot 08 | Pending verified type | Explore before confirming objectives; route-specific details stay hidden. | Pending hands-on verification | Pending character / scene verification | Unknown / not confirmed | Unknown / not confirmed | Pending platform trophy list verification | Pending hands-on verification |
search intent
Grouped cards are used until collectible types are verified. The local checklist below includes Show only missing for cleanup tracking without adding unverified facts.
01 // Local progress
Tracker liveSave broad collectible, trophy, route, and setup progress locally while exact locations remain pending.
Open module02 // Tracker bucket
Names pendingTracker slots are ready for official or in-game collectible names.
03 // Tracker bucket
Type pendingRecord categories stay generic until shipped-game naming is verified.
04 // Tracker bucket
Not confirmedPremonitions get a dedicated tracker only if official or in-game evidence confirms the collectible type.
05 // Tracker bucket
Verification pendingSecrets, evidence, and logs stay grouped as pending until shipped-game names and locations are verified.
06 // Tracker bucket
Verification pendingAchievement conditions will be verified before publication.
local checklist
verified sources
Last source check: May 12, 2026
Steam store listing, price, editions, languages, and official PC system requirements.
Verified May 12, 2026
Release date, premise, Turning Points, co-op, and crew biographies.
Verified May 12, 2026
Developer overview, release confirmation, and official poster art.
Verified May 12, 2026
Official trailers, crew videos, screenshots, and feature clips.
Verified May 12, 2026
Publisher launch-date article covering release platforms, Turning Points, Survivor Mode, Deluxe contents, and online multiplayer timing.
Verified May 12, 2026
guide evidence
These rows separate official facts from third-party route reports. Use them as source-backed guide data until our own hands-on verification replaces the caution labels.
Episode-by-episode survival route, character Destinies, and best-ending requirements.
Third-party route report; mark for in-game verification
Escape, Abandoned, Horror ending buckets and Young/Eisele Destiny variations.
Third-party ending report; spoiler-gated
Achievement names, broad unlock notes, and several conditions still marked uncertain by source.
Third-party trophy report; incomplete rows stay caution-labeled
Secret names, episodes, scenes, room-level locations, and several access codes.
Third-party collectible route report
Five O Death secrets, Obol prerequisite, and teaser trailer unlock note.
Third-party collectible route report
30 FPS Deck recommendation, TSR vs FSR notes, late-game drops, and frame generation caveats.
Third-party performance test
General first-run tips, early episode route notes, collectibles, QTE assumptions, and Explorer/Survivor mode advice.
Third-party walkthrough report
corrections
Send the page URL, current claim, spoiler level, and how the route was verified or disproven.
Include the chapter or scene if known; keep unverified scene labels marked pending.
Include collectible type, spoiler-safe hint, exact-location status, and any route conflict.
Include platform, build context, settings, reproduction steps, and whether the issue persists after patches.
Include an official source, Steam listing detail, or hands-on route log with spoiler mode and verification status.
linked systems
Context links for the next route, cleanup, setup, or spoiler-safe planning step.
Save broad collectible cleanup progress.
Plan collectibles around route and ending cleanup.
Track only if this collectible type is confirmed.
Reserve verified evidence, logs, and secret locations.
Connect collectibles to achievement cleanup.